![]() Currently it makes an overwrite update, so it doesnt delete extra files from the mod folder. On first usage after activation and game restart, it will create a backup on your mods in the Mods folder and if you confirm, it will update all possible mod to ensure all mod is up-to-date. Visually it will still look like they teleport all around but they flow only with walking speed so you dont lose distance to enemy.Ĭolonist or Content/Happy prisoner cant prisonbreak, except if they was in prison for more than 1 year overall.Īsk for confirmation if you give order to forced feed corpse or if you try to arrest a colonist who isnt in mental state.Īuto Update mods on confirmation if the mod folders has a "DirectDownloadLink.txt" that contains a valid link to a. This way prevent big stack from fast spreading when gets near colonist. ![]() Psychic Lance bypasses forced death checks when pawn is downed.Īllows collision checks for pawns without nearby hostile. Not compatible with "fast ecology" dev option, and mods that load asset with the TickLong method. Non drafted pawns wont check their surrounding every 4 frames for target or fire.Ĭurrently it runs the plants tick event in a different thread. Prevents Manhunters sound and mote (red mist above their head) spam. Lowers the temperature check interval for rotting items. Only use this if you dont like the social system. ![]() Removes the social system (prisoners and animals still bond). Mostly a flavor mod now, since the background pawn handling is greatly improved in B18 vanilla.
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